Composing A Scene in Unity for Cutscenes

Valdarix Games
2 min readMay 9, 2021

Cinemachine and Timeline

Photo by Harald Müller on Unsplash

Cutscenes give help us tell stories with our games, but they are really hard aren’t they? While perfecting them might be, getting started with them is not. Using the the Timeline and Cinemachine we can get our inner Spielberg on.

Part of the cutscene process is composing the scene. Today we will take a look at how to create a cinematic cutscene inside of Unity.

First we have to add Cinemachine to our project. Like most modifications, we need to add Cinemachine to the engine from the package manager. Window > Package Manager > Unity Register. Locate the cinemachine package and install it.

Now we have the ability to create virtual cameras that we can use in the timeline. These cameras can be animated to create panning shots, zooms, etc.

The cutscene requires that we first add some virtual cameras to our scene and block out our shot. Often we use a storyboard or directors notes to plan out the cutscene. These help us determine where to place our virtual cameras.

Image property of GameDevHQ

The above shows us the two shots we need. So we would apply two cinemachine virtual cameras to the…

--

--

Valdarix Games
Valdarix Games

Written by Valdarix Games

Turning my passion for video games and software development experience into a focus on video game development.

No responses yet