Enter the Orkin Man
Debugging Scripts in Unity
// Moving beyond Debug.Log and into the code editor
Published in
8 min readSep 1, 2021
If you have gone through any online course or watched YouTube videos about how to make games in Unity you have come across the advice to use Debug.Log() or Debug.LogError() in order to troubleshoot the games you are making. Now I am not here to tell you to stop using those…