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Add scripting capabilities to your Unity game with LUA and MoonSharp

Getting started with LUA and MoonSharp in Unity

Using MoonSharp to integrate LUA into your Unity game

Valdarix Games

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To implement LUA into your Unity game using MoonSharp, you will need to use the MoonSharp scripting backend for Unity, which provides a LUA-C# bridge that you can use to call LUA code from your C# Unity game.

First, you will need to download and install MoonSharp in your Unity project. You can get the MoonSharp plug-in here https://assetstore.unity.com/packages/tools/moonsharp-33776. Once you have obtained it you can use the Unity Package Manager to add MoonSharp as a dependency in your project. Once MoonSharp is installed, you can create a LUA script and use the MoonSharp API to call functions in your LUA script from your C# code.

NOTE: MoonSharp is no longer actively developed but it still works great in Unity as of 2023 alpha versions.

You can also use the LUA script to define custom functions and data types that can be used in your game, allowing users to create their own add-ons and mods for your game. For example, you can create a LUA script that defines a new type of enemy, and then use that script to create new enemy types in your game without having to…

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