Unleash the power of rays in Unity with the Raycast
function.
Mastering Raycasting in Unity: Tips and Techniques for Detecting Objects and Applying Effects
Learn how to use rays to detect collisions, apply damage, and create realistic physics effects in your Unity games.
3 min readDec 13, 2022
Raycasting is a technique in Unity that allows developers to programmatically determine which objects in a scene are intersected by a given ray. This can be useful for a wide range of applications, such as detecting which objects a player is looking at, or which objects are within range of a weapon.
Here is an example of how you could use raycasting in Unity to detect which objects in a scene are intersected by a ray that is projected from the position of a game object:
using UnityEngine;
public class RaycastExample : MonoBehaviour
{
void Update()
{
// Create a ray that starts at the position of the game object and extends forwards.
Ray ray = new Ray(transform.position, transform.forward);
// Perform a raycast using the ray.
if (Physics.Raycast(ray, out RaycastHit hit))
{
// If the raycast hits an object, print the name of the object to the console…