Proxima Centari Post-Mortem

//Hunting bugs and optimizing

IT’S DONE! or is it?

Over the course of a week I worked on Proxima Centauri, a 2.5D space shooter, for my GameDevHQ certification. Many hours went into the games creation during that week and my 12 year old son, Jacob and his friend playtested the hell out of the thing. I even got lucky and got some feedback on Itch.io about the…

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James West

James West

Turning my passion for video games and 11 years of software development experience into a focus on video game development using Unity3D.