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The Exciting World of 3D Environments & Lighting
Time to dive into the power of Unity 3D, first building lights.
The 2D Space Shooter project was very fun for a first project and a lot was learned from working in 2D, but we all know that we want to try our hand at 3D! Today’s article will starts a new series on working in Unity 3D with lighting, cinematography, and cutscenes.
Over the next several days I will cover a range of topics that will cover how we work with 3D in objects in Unity and bring our games to life with shaders, materials, lighting, etc.
Since I am working through the Unity Professional Developer program with @GameDevHQ
I will be using the project ‘The Great Fleece’ available on the Unity Asset Store to provide samples and walkthroughs. Today’s article is going to cover a basic concept. Building lighting in your Unity 3D game.
The Great Fleece is great because it includes tons of starter assets needed to really explore the topics but when you start working you will quickly notice a few frustrating obstacles.
The first thing you might notice is that your game may not look as great when you first fire…