Stay on track with this easy-to-implement timer that’s perfect for games and other applications!
Unity Quick Tips: Creating a Simple Timer
Welcome to Part 5 of our series of bite-sized Unity tips and tricks for beginners! In this article, we’re going to show you how to create a simple timer in Unity. Whether you’re creating a game or another application, a timer is a great way to keep track of time and add some structure to your scene.
Here’s the code sample:
public class Timer : MonoBehaviour
public float time = 30f;
private void Update()
time -= Time.deltaTime;
if (time <= 0f)
In this script, we use the
Update function to continuously update the time remaining. First, we declare a public
time to represent the time remaining. Then, in the
Update function, we subtract
Time.deltaTime from the
time variable. This gives us the time remaining after each frame. Finally, we add a check to see if the
time has reached zero, and if it has, we log a message to the console using the
Here are a few ways you can optimize and enhance the script for creating a simple timer in Unity:
- Display the Time Remaining: You can display the time remaining on the screen by using the
GUI.Labelmethod to draw a label with the time remaining on the screen.
- Add a Timer Complete Event: You can add a timer complete event that is triggered when the time reaches zero. This can be useful for triggering other events, such as game over or level complete.
- Add a Pause and Resume Functionality: You can add a pause and resume functionality to the timer by adding a public
boolvariable to control the state of the timer and adding a check in the
Updatefunction to see if the timer is paused.
- Add a Count-Up Timer: You can modify the script to create a count-up timer, rather than a count-down timer, by adding time to the
timevariable instead of subtracting it.