Stay on track with this easy-to-implement timer that’s perfect for games and other applications!

Unity Quick Tips: Creating a Simple Timer

Part 5 of Our Bite-Sized Unity Tips and Tricks for Beginners

Valdarix Games
3 min readFeb 17, 2023

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Welcome to Part 5 of our series of bite-sized Unity tips and tricks for beginners! In this article, we’re going to show you how to create a simple timer in Unity. Whether you’re creating a game or another application, a timer is a great way to keep track of time and add some structure to your scene.

Here’s the code sample:

using UnityEngine;

public class Timer : MonoBehaviour
{
public float time = 30f;

private void Update()
{
time -= Time.deltaTime;
if (time <= 0f)
{
Debug.Log("Time's up!");
}
}
}

In this script, we use the Update function to continuously update the time remaining. First, we declare a public float variable time to represent the time remaining. Then, in the Update function, we subtract Time.deltaTime from the time variable. This gives us the time remaining after each frame. Finally, we add a check to see if the time has reached zero, and if it has, we log a message to the console using the Debug.Log method.

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Valdarix Games
Valdarix Games

Written by Valdarix Games

Turning my passion for video games and software development experience into a focus on video game development.