Step up your game development skills with this simple yet powerful technique!

Unity Quick Tips: Instantiating Prefabs at Random Positions

Part 1 of Our Bite-Sized Unity Tips and Tricks for Beginners

Valdarix Games
3 min readFeb 13, 2023

--

Welcome to our series of bite-sized Unity tips and tricks for beginners! In this article, we’re going to cover one of the most essential elements of game development: instantiating prefabs. If you’re just starting out in Unity, you’ll find that instantiating prefabs is a quick and easy way to create new instances of objects in your scene. And, in this article, we’re going to show you how to instantiate prefabs at random positions.

Here’s the code sample:

using UnityEngine;

public class InstantiatePrefab : MonoBehaviour
{
public GameObject prefab;

private void Start()
{
for (int i = 0; i < 10; i++)
{
Vector3 randomPos = new Vector3(Random.Range(-5f, 5f), Random.Range(-5f, 5f), 0f);
Instantiate(prefab, randomPos, Quaternion.identity);
}
}
}

In this script, we first declare a public GameObject variable called “prefab” which we will assign in the Unity Editor. In the Start function, we use a for loop to instantiate the prefab 10 times. For each iteration…

--

--

Valdarix Games

Turning my passion for video games and software development experience into a focus on video game development.